![]() ![]() In contrast to the Boxer, the Gladiator, the Sniper, and the Magician, the Priest was not implemented in the first version of the game, rather, it was added later in ver2.2 BETA. Priests have an aura effect, which affects other characters. Characters staying in this area can heal their lost LP over time. Priest is the fifth class in Stick Ranger. Village is a peaceful area in Stick Ranger 2. They have few magical attacks, which are very useful against enemies, especially when the Sniper has a high range. For the stage with the same name in Stick Ranger, see Village. Snipers do relatively low damage, but they can outrange most of the enemies, which makes them useful in most situations. Accessed from Upper Cave, this area contains a Shrine on a cliff and an abyss. Introduced in ver12. These items provide primary attacks for characters, allowing them to attack monsters through various means. Terrace is a peaceful area in Stick Ranger 2. Ring (Stick Ranger 2 item) Ring is a type of items in the game Stick Ranger 2. Snipers use bows to shoot enemies from far away, hence the name 'Sniper'. Arms is a type of items in the game Stick Ranger 2. Each stage will only have one type of Boss enemy, which is generally considered to be the enemy with the highest LV satisfying the aforementioned criteria (with the. Sniper is the third class in Stick Ranger. ![]() This list contains all enemies in Stick Ranger, including bosses, sorted by either: Relevance, Life Points, Location, Level, Peak EXP, Gold, quantity represented on the mentioned stage, or the Range of attacks. A boss is an enemy in Stick Ranger that is found exclusively at the final level of the stage (boss area) which it first appears.
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